FRUC Paper

FRUC: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views

NeurIPS 2026

Yihang Tao, Yu Guo, Zhengru Fang, Haonan An, Yuguang Fang

Hong Kong JC STEM Lab of Smart City, City University of Hong Kong

Feedforward dynamic scene reconstruction from uncalibrated collaborative driving views. Recorded 3D Gaussian visualization on V2X-Real.

Abstract

We present FRUC, a feedforward 3D Gaussian Splatting framework for dynamic scene reconstruction from uncalibrated collaborative driving views. Existing multi-agent reconstruction frameworks are often hindered by rigid prerequisites, demanding precise spatial calibration and slow per-scene optimization. In this paper, we rethink this task by conceptualizing a distributed multi-vehicle network as a spatio-temporally unstructured ego-centric multi-camera system, where the core challenge lies in enhancing ego-centric occluded geometry through collaboration without degrading the ego’s accurately observed visible geometry, while preserving reconstruction efficiency. For efficient reconstruction, FRUC is built upon a visual grounded geometric Transformer backbone to enable one-shot, calibration-free inference from a flexible number of multi-vehicle views. To achieve non-destructive geometric supplementation under uncalibrated cross-agent misalignment, FRUC first introduces an ego-centric causal occlusion field that explicitly derives occlusion evolution as latent priors by modeling agent-wise spatio-temporal correlations. Guided by these occlusion priors, it further formulates cross-agent integration as a deterministic residual denoising process via zero-initialized injection, turning challenging cross-agent fusion into bounded residual learning for robust collaborative blind-spot completion. Through extensive evaluations on real-world V2X-Real and UrbanIng-V2X datasets, FRUC is shown to be a new state-of-the-art for the scene reconstruction of dynamic collaborative driving environments, significantly outperforming existing methods in both rendering quality and efficiency. Code is available at https://github.com/yihangtao/FRUC.

FIG. 01 Collaborative driving scene reconstruction and what-if analysis with FRUC. Complementary views recover occluded background for novel view synthesis and scene editing.

Collaborative Driving Scene Reconstruction

V2X-Real input views and recorded reconstruction outputs. Use the shared timeline to compare scene geometry, occlusion priors and what-if analysis.

Ego / t INPUT 01
Collaborator / t INPUT 02
Ego / t+1 INPUT 03
Collaborator / t+1 INPUT 04
0.0 / 13.9s

Collaborative scene reconstruction GEOMETRY
Static scene BACKGROUND
Dynamic scene FOREGROUND

The Gaussian representation separates static background from dynamic foreground, making both layers available for rendering and editing.

Method Overview

FRUC uses three components to reconstruct a 4D scene in a single forward pass: multi-agent view input tokenization, an ego-centric causal occlusion field, and cross-agent latent residual denoising.

FIG. 02 The FRUC framework. Camera parameters and Gaussian attributes are predicted from the visual context.
3.1

Multi-Agent View Input Tokenization

A VGGT-based geometric Transformer embeds ego and collaborator images with camera, time and agent tokens. Cross-agent calibration is not required as a model input.

3.2

Ego-Centric Causal Occlusion Field

Agent-wise masked attention links a view to its own history. Motion evolution tokens guide a residual expansion of the dynamic footprint into an occlusion uncertainty map.

3.3

Cross-Agent Latent Residual Denoising

CALRD conditions mixed features on the occlusion prior and clean ego-only features. Zero-initialized convolutions learn a controlled correction before Gaussian decoding.

Model Training

Stage I: Single-Agent Pre-training. Establish ego-centric reconstruction and dynamic priors with a frozen VGGT backbone. Stage II: Cross-Agent Adaptation. Train the new FRUC modules and rendering decoders on multi-agent sequences, guided by photometric reconstruction and auxiliary losses.

Blind-Spot Completion and Scene Editing

FRUC separates static and dynamic Gaussians. Removing foreground Gaussians reveals the static background completed from collaborative context, supporting scene editing and blind-spot recovery.

Original paper example: ego-only and cooperative background rendering, dynamic probability and inferred occlusion uncertainty.

FIG. 05 Background recovery through collaboration.

Novel View Synthesis on V2X-Real

On V2X-Real, FRUC improves rendering quality and blind-spot completion over the compared methods. The paper also studies generalization to UrbanIng-V2X.

FULL-IMAGE PSNR ↑25.89 dB

V2X-Real · multi-frame

FULL-IMAGE SSIM ↑0.883

V2X-Real · multi-frame

FULL-IMAGE LPIPS ↓0.076

V2X-Real · multi-frame

INFERENCE TIME ↓0.77 s

Reported in the paper

Paper Table 1. Two timestamps of ego/collaborator views reconstruct an intermediate ego view. Timing is the reported experimental value; hardware and protocol affect runtime. See the full benchmark.

FIG. 03 Novel-view synthesis on V2X-Real. Ego and collaborator context images surround the target timestamp.

Blind-Spot Completion

The paper reports a blind-spot NIQE of 3.949 and dynamic-only PSNR of 25.93 dB for FRUC on V2X-Real, complementing the full-image benchmark.

Generalizability on UrbanIng-V2X

UrbanIng-V2X experiments compare direct transfer from V2X-Real with target-dataset training. Both settings test collaborative reconstruction beyond the primary benchmark.

Resources

Training, inference and V2X-Real preparation code.
Pretrained FRUC weights are available on Hugging Face.

BibTeX

@article{tao2026fruc,
  title={{FRUC}: Feedforward Dynamic Scene Reconstruction from Uncalibrated Collaborative Driving Views},
  author={Yihang Tao and Yu Guo and Zhengru Fang and Haonan An and Yuguang Fang},
  journal={arXiv preprint arXiv:2605.29997},
  year={2026},
  url={https://arxiv.org/abs/2605.29997},
}